ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticHUDWeaponsDialog, rows, float, 17)
+ ATTRIB(XonoticHUDWeaponsDialog, rows, float, 18)
ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
ENDCLASS(XonoticHUDWeaponsDialog)
e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Fade effect:")));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(3, "hud_panel_weapons_timeout_effect", "0", ZCTX(_("EF^None"))));
- setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(3, "hud_panel_weapons_timeout_effect", "1", _("Slide")));
- setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(3, "hud_panel_weapons_timeout_effect", "2", _("Alpha")));
+ me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Fade effect:")));
+ setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
+ me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_timeout_effect"))));
+ e.addValue(e, ZCTX(_("EF^None")), "0");
+ e.addValue(e, _("Alpha"), "1");
+ e.addValue(e, _("Slide"), "2");
+ e.addValue(e, ZCTX(_("EF^Both")), "3");
+ e.configureXonoticTextSliderValues(e);
setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Weapon icons:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_weapons_onlyowned", _("Show only owned weapons")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
+ me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
+ me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:")));
- me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
+ me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
setDependent(e, "hud_panel_weapons_ammo", 1, 1);
}
#endif