#include "rootdialog.qh"
CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog)
METHOD(XonoticHUDWeaponsDialog, fill, void(entity));
- ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"))
- ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
- ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21)
- ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4)
- ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons")
- ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true)
+ ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"));
+ ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
+ ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4);
+ ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21.5);
+ ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4);
+ ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons");
+ ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true);
ENDCLASS(XonoticHUDWeaponsDialog)