#pragma once
+
+#include "rootdialog.qh"
+CLASS(XonoticHUDWeaponsDialog, XonoticRootDialog)
+ METHOD(XonoticHUDWeaponsDialog, fill, void(entity));
+ ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"));
+ ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
+ ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4);
+ ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21.5);
+ ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4);
+ ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons");
+ ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true);
+ENDCLASS(XonoticHUDWeaponsDialog)