CLASS(XonoticMapInfoDialog) EXTENDS(XonoticDialog)
METHOD(XonoticMapInfoDialog, fill, void(entity))
METHOD(XonoticMapInfoDialog, loadMapInfo, void(entity, float, entity))
- ATTRIB(XonoticMapInfoDialog, title, string, "Map Information")
+ ATTRIB(XonoticMapInfoDialog, title, string, _("Map Information"))
ATTRIB(XonoticMapInfoDialog, color, vector, SKINCOLOR_DIALOG_MAPINFO)
ATTRIB(XonoticMapInfoDialog, intendedWidth, float, 1.0)
ATTRIB(XonoticMapInfoDialog, rows, float, 12)
me.currentMapTitle = strzone(MapInfo_Map_title);
me.currentMapAuthor = strzone(MapInfo_Map_author);
me.currentMapDescription = strzone(MapInfo_Map_description);
- me.currentMapFeaturesText = strzone((MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) ? "Full item placement" : "MinstaGib only");
+ me.currentMapFeaturesText = strzone((MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) ? _("Full item placement") : _("MinstaGib only"));
me.currentMapPreviewImage = strzone(strcat("/maps/", MapInfo_Map_bspname));
me.frame.setText(me.frame, me.currentMapBSPName);
me.authorLabel.setText(me.authorLabel, me.currentMapAuthor);
me.descriptionLabel.setText(me.descriptionLabel, me.currentMapDescription);
me.featuresLabel.setText(me.featuresLabel, me.currentMapFeaturesText);
- me.previewImage.src = me.currentMapPreviewImage;
+ if(draw_PreloadPicture(me.currentMapPreviewImage) == "")
+ me.previewImage.src = "nopreview_map";
+ else
+ me.previewImage.src = me.currentMapPreviewImage;
for(i = 0; i < GameType_GetCount(); ++i)
{
me.previewImage = e;
me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
w = me.columns - me.currentColumn;
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Title:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Title:")));
me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
e.colorL = SKINCOLOR_MAPLIST_TITLE;
e.allowCut = 1;
me.titleLabel = e;
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Author:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Author:")));
me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
e.colorL = SKINCOLOR_MAPLIST_AUTHOR;
e.allowCut = 1;
me.authorLabel = e;
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Features:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Features:")));
me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
e.allowCut = 1;
me.featuresLabel = e;
me.TR(me);
- me.TD(me, 1, w, e = makeXonoticTextLabel(0, "Game types:"));
+ me.TD(me, 1, w, e = makeXonoticTextLabel(0, _("Game types:")));
-
n = ceil(GameType_GetCount() / (me.rows - 6));
wgt = (w - 0.2) / n;
for(i = 0; i < GameType_GetCount(); ++i)
me.gotoRC(me, me.rows - 1, 0);
me.TDempty(me, 0.5);
- me.TD(me, 1, me.columns - 5.5, e = makeXonoticButton("Close", '0 0 0'));
+ me.TD(me, 1, me.columns - 5.5, e = makeXonoticButton(_("Close"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
- me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton("Play", '0 0 0'));
+ me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton(ZCTX(_("MAP^Play")), '0 0 0'));
me.startButton.onClick = MapList_LoadMap;
me.startButton.onClickEntity = NULL; // filled later
}