strunzone(me.currentMapFeaturesText);
}
me.currentMapBSPName = strzone(MapInfo_Map_bspname);
- me.currentMapTitle = strzone(MapInfo_Map_title);
- me.currentMapAuthor = strzone(MapInfo_Map_author);
+ me.currentMapTitle = strzone(strdecolorize(MapInfo_Map_title));
+ me.currentMapAuthor = strzone(strdecolorize(MapInfo_Map_author));
me.currentMapDescription = strzone(MapInfo_Map_description);
me.currentMapFeaturesText = strzone((MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) ? _("Full item placement") : _("MinstaGib only"));
me.currentMapPreviewImage = strzone(strcat("/maps/", MapInfo_Map_bspname));
me.authorLabel.setText(me.authorLabel, me.currentMapAuthor);
me.descriptionLabel.setText(me.descriptionLabel, me.currentMapDescription);
me.featuresLabel.setText(me.featuresLabel, me.currentMapFeaturesText);
- me.previewImage.src = me.currentMapPreviewImage;
+ if(draw_PictureSize(me.currentMapPreviewImage) == '0 0 0')
+ me.previewImage.src = "nopreview_map";
+ else
+ me.previewImage.src = me.currentMapPreviewImage;
for(i = 0; i < GameType_GetCount(); ++i)
{
me.TR(me);
me.TD(me, 1, w, e = makeXonoticTextLabel(0, _("Game types:")));
-
n = ceil(GameType_GetCount() / (me.rows - 6));
wgt = (w - 0.2) / n;
for(i = 0; i < GameType_GetCount(); ++i)
me.TR(me);
me.TDempty(me, 0.2);
}
- me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, GameType_GetName(i)));
+ me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, MapInfo_Type_ToText(GameType_GetID(i))));
me.(typeLabels[i]) = e;
}
me.TD(me, 1, me.columns - 5.5, e = makeXonoticButton(_("Close"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
- me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton(_("Play"), '0 0 0'));
+ me.TD(me, 1, me.columns - 5.5, me.startButton = e = makeXonoticButton(ZCTX(_("MAP^Play")), '0 0 0'));
me.startButton.onClick = MapList_LoadMap;
me.startButton.onClickEntity = NULL; // filled later
}