ATTRIB(XonoticMapInfoDialog, title, string, _("Map Information"))
ATTRIB(XonoticMapInfoDialog, color, vector, SKINCOLOR_DIALOG_MAPINFO)
ATTRIB(XonoticMapInfoDialog, intendedWidth, float, 1.0)
- ATTRIB(XonoticMapInfoDialog, rows, float, 12)
+ ATTRIB(XonoticMapInfoDialog, rows, float, 11)
ATTRIB(XonoticMapInfoDialog, columns, float, 10)
ATTRIB(XonoticMapInfoDialog, previewImage, entity, NULL)
ATTRIB(XonoticMapInfoDialog, currentMapAuthor, string, string_null)
ATTRIB(XonoticMapInfoDialog, currentMapDescription, string, string_null)
ATTRIB(XonoticMapInfoDialog, currentMapPreviewImage, string, string_null)
- ATTRIB(XonoticMapInfoDialog, currentMapFeaturesText, string, string_null)
ENDCLASS(XonoticMapInfoDialog)
#endif
strunzone(me.currentMapAuthor);
strunzone(me.currentMapDescription);
strunzone(me.currentMapPreviewImage);
- strunzone(me.currentMapFeaturesText);
}
me.currentMapBSPName = strzone(MapInfo_Map_bspname);
- me.currentMapTitle = strzone(MapInfo_Map_title);
- me.currentMapAuthor = strzone(MapInfo_Map_author);
+ me.currentMapTitle = strzone(strdecolorize(MapInfo_Map_title));
+ me.currentMapAuthor = strzone(strdecolorize(MapInfo_Map_author));
me.currentMapDescription = strzone(MapInfo_Map_description);
- me.currentMapFeaturesText = strzone((MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) ? _("Full item placement") : _("MinstaGib only"));
me.currentMapPreviewImage = strzone(strcat("/maps/", MapInfo_Map_bspname));
me.frame.setText(me.frame, me.currentMapBSPName);
me.titleLabel.setText(me.titleLabel, me.currentMapTitle);
me.authorLabel.setText(me.authorLabel, me.currentMapAuthor);
me.descriptionLabel.setText(me.descriptionLabel, me.currentMapDescription);
- me.featuresLabel.setText(me.featuresLabel, me.currentMapFeaturesText);
- me.previewImage.src = me.currentMapPreviewImage;
+ if(draw_PictureSize(me.currentMapPreviewImage) == '0 0 0')
+ me.previewImage.src = "nopreview_map";
+ else
+ me.previewImage.src = me.currentMapPreviewImage;
for(i = 0; i < GameType_GetCount(); ++i)
{
e.colorL = SKINCOLOR_MAPLIST_AUTHOR;
e.allowCut = 1;
me.authorLabel = e;
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Features:")));
- me.TD(me, 1, w-1, e = makeXonoticTextLabel(0, ""));
- e.allowCut = 1;
- me.featuresLabel = e;
me.TR(me);
me.TD(me, 1, w, e = makeXonoticTextLabel(0, _("Game types:")));
me.TR(me);
me.TDempty(me, 0.2);
}
- me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, GameType_GetName(i)));
+ me.TD(me, 1, wgt, e = makeXonoticTextLabel(0, MapInfo_Type_ToText(GameType_GetID(i))));
me.(typeLabels[i]) = e;
}