s = strcat(s, ", ", _("Dodging"));
if(cvar("g_minstagib"))
s = strcat(s, ", ", _("MinstaGib"));
+ if(cvar("g_new_toys"))
+ s = strcat(s, ", ", _("New Toys"));
if(cvar("g_nix"))
s = strcat(s, ", ", _("NIX"));
if(cvar("g_rocket_flying"))
s = strcat(s, ", ", _("Rocket Flying"));
+ if(cvar("g_invincible_projectiles"))
+ s = strcat(s, ", ", _("Invincible Projectiles"));
if(cvar_string("g_weaponarena") != "0")
s = strcat(s, ", ", WeaponArenaString());
if(cvar("g_start_weapon_laser") == 0)
s = strcat(s, ", ", _("Blood loss"));
if(cvar("g_jetpack"))
s = strcat(s, ", ", _("Jet pack"));
+ if(cvar("g_powerups") == 0)
+ s = strcat(s, ", ", _("No powerups"));
+ if(cvar("g_powerups") > 0)
+ s = strcat(s, ", ", _("Powerups"));
if(s == "")
return ZCTX(_("MUT^None"));
else
}
// WARNING: end of dirty hack. Do not try this at home.
-
+float checkCompatibility_pinata(entity me)
+{
+ if(cvar("g_minstagib"))
+ return 0;
+ if(cvar("g_nix"))
+ return 0;
+ if(cvar_string("g_weaponarena") != "0")
+ return 0;
+ return 1;
+}
+float checkCompatibility_weaponstay(entity me)
+{
+ return checkCompatibility_pinata(me);
+}
+float checkCompatibility_newtoys(entity me)
+{
+ if(cvar("g_minstagib"))
+ return 0;
+ if(cvar_string("g_weaponarena") == "most")
+ return 1;
+ if(cvar_string("g_weaponarena") == "all")
+ return 1;
+ if(cvar_string("g_weaponarena") != "0")
+ return 0;
+ return 1;
+}
void XonoticMutatorsDialog_fill(entity me)
{
me.TDempty(me, 0.2);
s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 1, 1.8, s);
me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 1, 1.8, s);
- me.TR(me);
me.TR(me);
me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
me.TR(me);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
+ setDependentWeird(e, checkCompatibility_newtoys);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_pinata", _("PiƱata")));
+ setDependentWeird(e, checkCompatibility_pinata);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "g_weapon_stay", _("Weapons stay")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_weapon_stay", _("Weapons stay")));
+ setDependentWeird(e, checkCompatibility_weaponstay);
me.TR(me);
me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
me.TDempty(me, 0.2);
me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
e.cvarOffValue = "-1";
- makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_sniperrifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer");
+ makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_rifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba g_start_weapon_minelayer");
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));