]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c
Add a checkbox to the menu to disable jetpack jump
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_multiplayer_create_mutators.c
index fbeb45d27bd3fc79a13e571fc372f20fdf5f9f5d..3bc8fba3a4b467971025c6570e68e0ffdad65202 100644 (file)
@@ -7,7 +7,7 @@ CLASS(XonoticMutatorsDialog) EXTENDS(XonoticDialog)
        ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
        ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
        ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
-       ATTRIB(XonoticMutatorsDialog, rows, float, 19)
+       ATTRIB(XonoticMutatorsDialog, rows, float, 20)
        ATTRIB(XonoticMutatorsDialog, columns, float, 6)
        ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
 ENDCLASS(XonoticMutatorsDialog)
@@ -265,7 +265,7 @@ void XonoticMutatorsDialog_fill(entity me)
                me.TDempty(me, 0.2);
                me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_balance_blaster_weaponstart", "0", _("No start weapons")));
                        e.cvarOffValue = "-1";
-                       makeMulti(e, "g_balance_shotgun_weaponstart g_balance_machinegun_weaponstart g_balance_devastator_weaponstart g_balance_minelayer_weaponstart g_balance_electro_weaponstart g_balance_crylink_weaponstart g_balance_hagar_weaponstart g_balance_porto_weaponstart g_balance_vaporizer_weaponstart g_balance_hook_weaponstart g_balance_rifle_weaponstart g_balance_fireball_weaponstart g_balance_seeker_weaponstart g_balance_tuba_weaponstart g_balance_shockwave_weaponstart g_balance_arc_weaponstart g_balance_vortex_weaponstart g_balance_mortar_weaponstart");
+                       makeMulti(e, "g_balance_shotgun_weaponstart g_balance_machinegun_weaponstart g_balance_devastator_weaponstart g_balance_minelayer_weaponstart g_balance_electro_weaponstart g_balance_crylink_weaponstart g_balance_hagar_weaponstart g_balance_porto_weaponstart g_balance_vaporizer_weaponstart g_balance_hook_weaponstart g_balance_rifle_weaponstart g_balance_fireball_weaponstart g_balance_seeker_weaponstart g_balance_tuba_weaponstart g_balance_arc_weaponstart g_balance_vortex_weaponstart g_balance_mortar_weaponstart");
 
        me.gotoRC(me, me.rows - 1, 0);
                me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));