METHOD(XonoticMutatorsDialog, fill, void(entity))
METHOD(XonoticMutatorsDialog, showNotify, void(entity))
METHOD(XonoticMutatorsDialog, close, void(entity))
- ATTRIB(XonoticMutatorsDialog, title, string, "Mutators")
+ ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"))
ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS)
ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9)
- ATTRIB(XonoticMutatorsDialog, rows, float, 17)
+ ATTRIB(XonoticMutatorsDialog, rows, float, 19)
ATTRIB(XonoticMutatorsDialog, columns, float, 6)
ATTRIB(XonoticMutatorsDialog, refilterEntity, entity, NULL)
ENDCLASS(XonoticMutatorsDialog)
if(s == "0")
return "";
if(s == "all")
- return "All Weapons Arena";
+ return _("All Weapons Arena");
if(s == "most")
- return "Most Weapons Arena";
+ return _("Most Weapons Arena");
if(s == weaponarenastring_cvar)
return weaponarenastring;
if(weaponarenastring)
s = strcat(s, " & ", e.message);
}
}
- s = strcat(substring(s, 3, strlen(s) - 3), " Arena");
-
+ s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3));
+
weaponarenastring = strzone(s);
return weaponarenastring;
string s;
s = "";
if(cvar("g_dodging"))
- s = strcat(s, ", Dodging");
+ s = strcat(s, ", ", _("Dodging"));
if(cvar("g_minstagib"))
- s = strcat(s, ", MinstaGib");
+ s = strcat(s, ", ", _("MinstaGib"));
+ if(cvar("g_new_toys"))
+ s = strcat(s, ", ", _("New Toys"));
if(cvar("g_nix"))
- s = strcat(s, ", NIX");
+ s = strcat(s, ", ", _("NIX"));
if(cvar("g_rocket_flying"))
- s = strcat(s, ", Rocket Flying");
+ s = strcat(s, ", ", _("Rocket Flying"));
+ if(cvar("g_invincible_projectiles"))
+ s = strcat(s, ", ", _("Invincible Projectiles"));
if(cvar_string("g_weaponarena") != "0")
s = strcat(s, ", ", WeaponArenaString());
if(cvar("g_start_weapon_laser") == 0)
- s = strcat(s, ", No start weapons");
- if(cvar("sv_gravity") < 800)
- s = strcat(s, ", Low gravity");
+ s = strcat(s, ", ", _("No start weapons"));
+ if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
+ s = strcat(s, ", ", _("Low gravity"));
if(cvar("g_cloaked"))
- s = strcat(s, ", Cloaked");
+ s = strcat(s, ", ", _("Cloaked"));
if(cvar("g_grappling_hook"))
- s = strcat(s, ", Hook");
+ s = strcat(s, ", ", _("Hook"));
if(cvar("g_midair"))
- s = strcat(s, ", Midair");
+ s = strcat(s, ", ", _("Midair"));
if(cvar("g_vampire"))
- s = strcat(s, ", Vampire");
+ s = strcat(s, ", ", _("Vampire"));
if(cvar("g_pinata"))
- s = strcat(s, ", Pinata");
+ s = strcat(s, ", ", _("Piñata"));
if(cvar("g_weapon_stay"))
- s = strcat(s, ", Weapons stay");
+ s = strcat(s, ", ", _("Weapons stay"));
if(cvar("g_bloodloss") > 0)
- s = strcat(s, ", Bloodloss");
+ s = strcat(s, ", ", _("Blood loss"));
if(cvar("g_jetpack"))
- s = strcat(s, ", Jet pack");
+ s = strcat(s, ", ", _("Jet pack"));
+ if(cvar("g_overkill"))
+ s = strcat(s, ", ", _("Overkill"));
+ if(cvar("g_powerups") == 0)
+ s = strcat(s, ", ", _("No powerups"));
+ if(cvar("g_powerups") > 0)
+ s = strcat(s, ", ", _("Powerups"));
+ if(cvar("g_touchexplode") > 0)
+ s = strcat(s, ", ", _("Touch explode"));
if(s == "")
- return "None";
+ return ZCTX(_("MUT^None"));
else
return substring(s, 2, strlen(s) - 2);
}
-
-
-// WARNING: dirty hack. TODO clean this up by putting this behaviour in extra classes.
-void loadCvarsLaserWeaponArenaWeaponButton(entity me)
+float checkCompatibility_pinata(entity me)
{
- tokenize_console(cvar_string("g_weaponarena"));
- me.checked = (argv(0) == me.cvarValue);
+ if(cvar("g_minstagib"))
+ return 0;
+ if(cvar("g_nix"))
+ return 0;
+ if(cvar_string("g_weaponarena") != "0")
+ return 0;
+ return 1;
}
-
-void saveCvarsLaserWeaponArenaWeaponButton(entity me)
+float checkCompatibility_weaponstay(entity me)
{
- string suffix;
-
- suffix = "";
- if(me.cvarValue != "laser" && me.cvarValue != "most")
- if(cvar("menu_weaponarena_with_laser"))
- suffix = " laser";
- if(me.checked)
- cvar_set("g_weaponarena", strcat(me.cvarValue, suffix));
- else
- cvar_set("g_weaponarena", me.cvarOffValue);
+ return checkCompatibility_pinata(me);
}
-
-.void(entity) draw_weaponarena;
-.void(entity) saveCvars_weaponarena;
-void saveCvarsLaserWeaponArenaLaserButton(entity me)
+float checkCompatibility_newtoys(entity me)
{
- // run the old function
- me.saveCvars_weaponarena(me);
-
- me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
-
- if not(me.disabled)
- {
- // check for the laser suffix
- string s;
- s = cvar_string("g_weaponarena");
- if(me.checked && substring(s, strlen(s) - 6, 6) != " laser")
- s = strcat(s, " laser");
- else if(!me.checked && substring(s, strlen(s) - 6, 6) == " laser")
- s = substring(s, 0, strlen(s) - 6);
- cvar_set("g_weaponarena", s);
- }
+ if(cvar("g_minstagib"))
+ return 0;
+ if(cvar_string("g_weaponarena") == "most")
+ return 1;
+ if(cvar_string("g_weaponarena") == "all")
+ return 1;
+ if(cvar_string("g_weaponarena") != "0")
+ return 0;
+ return 1;
}
-
-void preDrawLaserWeaponArenaLaserButton(entity me)
+float checkCompatibility_weaponarena_weapon(entity me)
{
- me.disabled = ((cvar_string("g_weaponarena") == "0") || (cvar_string("g_weaponarena") == "laser") || (cvar_string("g_weaponarena") == "most"));
- // run the old function
- me.draw_weaponarena(me);
+ if(cvar("g_minstagib"))
+ return 0;
+ if(cvar_string("g_weaponarena") == "most")
+ return 0;
+ if(cvar_string("g_weaponarena") == "all")
+ return 0;
+ if(cvar_string("g_weaponarena") == "0")
+ return 0;
+ if(cvar_string("g_start_weapon_laser") == "0")
+ return 0;
+ return 1;
}
-// WARNING: end of dirty hack. Do not try this at home.
-
-
void XonoticMutatorsDialog_fill(entity me)
{
entity e, s, w;
float i, j;
- string str, hstr;
me.TR(me);
- me.TD(me, 1, 2, makeXonoticTextLabel(0, "Gameplay mutators:"));
+ me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Gameplay mutators:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_dodging", "Dodging"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_dodging", _("Dodging")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_cloaked", "Cloaked"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_touchexplode", _("Touch explode")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_midair", "Midair"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_cloaked", _("Cloaked")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_vampire", "Vampire"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_midair", _("Midair")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
- me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(0, 1, s, "Blood loss"));
+ me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 1.8, s);
+ me.TD(me, 1, 1.6, s);
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider(80, 400, 8, "sv_gravity");
s.valueDigits = 0;
s.valueDisplayMultiplier = 0.125; // show gravity in percent
- me.TD(me, 1, 2, e = makeXonoticSliderCheckBox(800, 1, s, "Low gravity"));
+ me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));
e.savedValue = 200; // good on silvercity
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 1.8, s);
+ me.TD(me, 1, 1.6, s);
me.TR(me);
+ me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
me.TR(me);
- me.TD(me, 1, 2, makeXonoticTextLabel(0, "Weapon & item mutators:"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_grappling_hook", _("Grappling hook")));
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_jetpack", _("Jet pack")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_grappling_hook", "Grappling hook"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_jetpack", "Jet pack"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
+ setDependentWeird(e, checkCompatibility_newtoys);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_rocket_flying", "Rocket Flying"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
+ setDependent(e, "g_minstagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "g_pinata", "Pinata"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata")));
+ setDependentWeird(e, checkCompatibility_pinata);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "g_weapon_stay", "Weapons stay"));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_weapon_stay", _("Weapons stay")));
+ setDependentWeird(e, checkCompatibility_weaponstay);
me.TR(me);
me.gotoRC(me, 0, 2); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "Weapon arenas:"));
+ me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, _("Regular (no arena)")));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, string_null, string_null, "Regular (no arena)"));
+ me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "menu_weaponarena", _("Weapon arenas:")));
+ e.getCvarValueFromCvar = TRUE;
+ e.cvarOffValue = "0";
for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
{
w = get_weaponinfo(i);
if(w.spawnflags & WEP_FLAG_HIDDEN)
continue;
- if(j & 1 == 0)
+ if((j & 1) == 0)
me.TR(me);
- str = w.netname;
- hstr = w.message;
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", strzone(str), strzone(hstr)));
- e.cvarOffValue = "0";
- // custom load/save logic that ignores a " laser" suffix, or adds it
- e.loadCvars = loadCvarsLaserWeaponArenaWeaponButton;
- e.saveCvars = saveCvarsLaserWeaponArenaWeaponButton;
- e.loadCvars(e);
+ me.TD(me, 1, 1.8, e = makeXonoticWeaponarenaCheckBox(strzone(w.netname), strzone(w.message)));
+ setDependentWeird(e, checkCompatibility_weaponarena_weapon);
++j;
}
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "menu_weaponarena_with_laser", "with laser"));
- // hook the draw function to gray it out
- e.draw_weaponarena = e.draw;
- e.draw = preDrawLaserWeaponArenaLaserButton;
- // hook the save function to notify about the cvar
- e.saveCvars_weaponarena = e.saveCvars;
- e.saveCvars = saveCvarsLaserWeaponArenaLaserButton;
- me.TR(me);
- me.TD(me, 1, 4, makeXonoticTextLabel(0, "Special arenas:"));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "most", _("Most weapons")));
+ e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_minstagib", string_null, "MinstaGib"));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_weaponarena", "all", _("All weapons")));
+ e.cvarOffValue = "0";
+ me.TR(me);
+ me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_nix", string_null, "NIX"));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", "1", _("MinstaGib")));
+ e.cvarOffValue = "0";
me.TR(me);
- me.TDempty(me, 0.4);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "g_nix_with_laser", "with laser"));
- setDependent(e, "g_nix", 1, 1);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_overkill", "1", _("Overkill")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_weaponarena", "most", "Most weapons"));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_nix", "1", _("NIX")));
e.cvarOffValue = "0";
+ me.TR(me);
+ me.TDempty(me, 0.4);
+ me.TD(me, 1, 1.6, e = makeXonoticCheckBox(0, "g_nix_with_laser", _("with laser")));
+ setDependent(e, "g_nix", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", "No start weapons"));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_start_weapon_laser", "0", _("No start weapons")));
e.cvarOffValue = "-1";
- makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_campingrifle g_start_weapon_hlac g_start_weapon_seeker g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_porto g_start_weapon_tuba");
+ makeMulti(e, "g_start_weapon_shotgun g_start_weapon_uzi g_start_weapon_grenadelauncher g_start_weapon_minelayer g_start_weapon_electro g_start_weapon_crylink g_start_weapon_nex g_start_weapon_hagar g_start_weapon_rocketlauncher g_start_weapon_porto g_start_weapon_minstanex g_start_weapon_hook g_start_weapon_hlac g_start_weapon_rifle g_start_weapon_fireball g_start_weapon_seeker g_start_weapon_tuba g_overkill");
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, e = makeXonoticButton("OK", '0 0 0'));
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}