-#include "../../common/weapons/all.qh"
+#include <common/weapons/all.qh>
#ifndef DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
#define DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
#ifdef IMPLEMENTATION
void XonoticMutatorsDialog_showNotify(entity me)
{
+ SUPER(XonoticMutatorsDialog).showNotify(me);
loadAllCvars(me);
}
string WeaponArenaString()
{
string s;
- float n, i, j;
- entity e;
+ float n, i;
s = cvar_string("g_weaponarena");
if(s == "0")
return "";
s = "";
for(i = 0; i < n; ++i)
{
- for(j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- e = Weapons_from(j);
- if(argv(i) == e.netname)
- s = strcat(s, " & ", e.m_name);
- }
+ FOREACH(Weapons, it != WEP_Null, LAMBDA(
+ if(argv(i) == it.netname)
+ s = strcat(s, " & ", it.m_name);
+ ));
}
s = sprintf(_("%s Arena"), substring(s, 3, strlen(s) - 3));