// ====================================
// First clear and unzone the strings
// ====================================
- if(me.currentServerName)
- strunzone(me.currentServerName);
- me.currentServerName = string_null;
-
- if(me.currentServerCName)
- strunzone(me.currentServerCName);
- me.currentServerCName = string_null;
-
- if(me.currentServerType)
- strunzone(me.currentServerType);
- me.currentServerType = string_null;
-
- if(me.currentServerMap)
- strunzone(me.currentServerMap);
- me.currentServerMap = string_null;
-
- if(me.currentServerPlayers)
- strunzone(me.currentServerPlayers);
- me.currentServerPlayers = string_null;
-
- if(me.currentServerNumPlayers)
- strunzone(me.currentServerNumPlayers);
- me.currentServerNumPlayers = string_null;
-
- if(me.currentServerNumBots)
- strunzone(me.currentServerNumBots);
- me.currentServerNumBots = string_null;
-
- if(me.currentServerNumFreeSlots)
- strunzone(me.currentServerNumFreeSlots);
- me.currentServerNumFreeSlots = string_null;
-
- if(me.currentServerMod)
- strunzone(me.currentServerMod);
- me.currentServerMod = string_null;
-
- if(me.currentServerVersion)
- strunzone(me.currentServerVersion);
- me.currentServerVersion = string_null;
-
+ strfree(me.currentServerName);
+ strfree(me.currentServerCName);
+ strfree(me.currentServerType);
+ strfree(me.currentServerMap);
+ strfree(me.currentServerPlayers);
+ strfree(me.currentServerNumPlayers);
+ strfree(me.currentServerNumBots);
+ strfree(me.currentServerNumFreeSlots);
+ strfree(me.currentServerMod);
+ strfree(me.currentServerVersion);
// not zoned!
- //if(me.currentServerEncrypt)
- // strunzone(me.currentServerEncrypt);
- //me.currentServerEncrypt = string_null;
- if(me.currentServerPure)
- strunzone(me.currentServerPure);
- me.currentServerPure = string_null;
-
- if(me.currentServerKey)
- strunzone(me.currentServerKey);
- me.currentServerKey = string_null;
-
- if(me.currentServerID)
- strunzone(me.currentServerID);
- me.currentServerID = string_null;
+ // strfree(me.currentServerEncrypt);
+ strfree(me.currentServerPure);
+ strfree(me.currentServerKey);
+ strfree(me.currentServerID);
// ==========================
// Now, fill in the strings