CLASS(XonoticPlayerSettingsTab) EXTENDS(XonoticTab)
METHOD(XonoticPlayerSettingsTab, fill, void(entity))
METHOD(XonoticPlayerSettingsTab, draw, void(entity))
- ATTRIB(XonoticPlayerSettingsTab, title, string, "Player Setup")
+ ATTRIB(XonoticPlayerSettingsTab, title, string, _("Player Setup"))
ATTRIB(XonoticPlayerSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticPlayerSettingsTab, rows, float, 22)
ATTRIB(XonoticPlayerSettingsTab, columns, float, 6.5)
me.configureDialog(me);
return me;
}
-void drawXonoticPlayerSettingsTab(entity me)
+void XonoticPlayerSettingsTab_draw(entity me)
{
if(cvar_string("_cl_name") == "Player")
me.playerNameLabel.alpha = ((mod(time * 2, 2) < 1) ? 1 : 0);
else
me.playerNameLabel.alpha = me.playerNameLabelAlpha;
- drawContainer(me);
+ SUPER(XonoticPlayerSettingsTab).draw(me);
}
-void fillXonoticPlayerSettingsTab(entity me)
+void XonoticPlayerSettingsTab_fill(entity me)
{
entity e, pms, sl, label, e0, box;
float i, r, m, n;
me.TR(me);
- me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, "Name:"));
+ me.TD(me, 1, 0.5, me.playerNameLabel = makeXonoticTextLabel(0, _("Name:")));
me.playerNameLabelAlpha = me.playerNameLabel.alpha;
me.TD(me, 1, 2.5, label = makeXonoticTextLabel(0, string_null));
label.allowCut = 1;
me.TR(me);
me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name"));
box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
- box.maxLength = 63;
+ box.maxLength = -127; // negative means encoded length in bytes
+ box.saveImmediately = 1;
label.textEntity = box;
me.TR(me);
me.TD(me, 5, 1, e = makeXonoticColorpicker(box));
me.TR(me);
me.gotoRC(me, 8, 0.0);
pms = makeXonoticPlayerModelSelector();
- me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, "Model:"));
+ me.TD(me, 1, 0.6, e = makeXonoticTextLabel(1, _("Model:")));
me.TD(me, 1, 0.3, e = makeXonoticButton("<<", '0 0 0'));
e.onClick = PlayerModelSelector_Prev_Click;
e.onClickEntity = pms;
}
me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Field of View:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
me.TD(me, 1, 2, e = makeXonoticSlider(60, 130, 1, "fov"));
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Damage kick:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.5, 0.05, "v_kicktime"));
me.TR(me);
sl = makeXonoticSlider(0.45, 0.75, 0.01, "cl_bobcycle");
- me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, "View bobbing:"));
+ me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, sl, _("View bobbing:")));
+ makeMulti(sl, "cl_bob2cycle");
me.TD(me, 1, 2, sl);
-
- me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Zoom Factor:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Zoom factor:")));
me.TD(me, 1, 2, e = makeXonoticSlider(2, 16, 0.5, "cl_zoomfactor"));
me.TR(me);
sl = makeXonoticSlider(1, 8, 0.5, "cl_zoomspeed");
- me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1, 1, sl, "Zoom speed:"));
+ me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(-1, 1, sl, _("Zoom speed:")));
me.TD(me, 1, 2, sl);
me.TR(me);
- me.TD(me, 1, 1.5, e = makeXonoticButton("Weapon settings...", '0 0 0'));
+ me.TD(me, 1, 1.5, e = makeXonoticButton(_("Weapon settings..."), '0 0 0'));
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.weaponsDialog;
me.TD(me, 1, 1.5, e0 = makeXonoticTextLabel(0, string_null));
e0.textEntity = main.weaponsDialog;
e0.allowCut = 1;
me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair:")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", _("Per weapon")));
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs"));
- me.TD(me, 1, 1.3, e = makeXonoticCheckBox(1, "crosshair_color_override", "& crosshair colors"));
- setDependent(e, "crosshair_per_weapon", 1, 1);
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair:"));
+ me.TDempty(me, 0.2);
for(i = 1; i <= 10; ++i) {
me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
setDependent(e, "crosshair_per_weapon", 0, 0);
}
+ // show a larger preview of the selected crosshair
+ me.TDempty(me, 0.2);
+ me.TDNoMargin(me, 2, 2 / 5, e = makeXonoticCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview
+ setDependent(e, "crosshair_per_weapon", 0, 0);
me.TR(me);
- me.TDempty(me, 1);
+ me.TDempty(me, 0.2);
for(i = 11; i <= 20; ++i) {
me.TDNoMargin(me, 1, 2 / 10, e = makeXonoticCrosshairButton(3, i), '1 1 0');
setDependent(e, "crosshair_per_weapon", 0, 0);
}
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Size:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.40, 2, 0.05, "crosshair_size"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));
+ me.TD(me, 1, 1.8, e = makeXonoticSlider(0.10, 1.5, 0.05, "crosshair_size"));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Alpha:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_alpha"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair alpha:")));
+ me.TD(me, 1, 1.8, e = makeXonoticSlider(0, 1, 0.1, "crosshair_alpha"));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Red:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_red"));
- setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair color:")));
+ me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
+ setDependent(e, "crosshair_color_per_weapon", 0, 0);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Green:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_green"));
- setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
+ me.TDempty(me, 0.3);
+ me.TD(me, 1, 0.7, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", _("Per weapon")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair Blue:"));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.01, "crosshair_color_blue"));
- setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", _("Enable center dot")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Hit test:"));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "0", "None"));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1", "TrueAim"));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(1, "crosshair_hittest", "1.25", "Enemies"));
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Size:")));
+ me.TD(me, 1, 0.9, e = makeXonoticSlider(0.2, 2, 0.1, "crosshair_dot_size"));
+ setDependent(e, "crosshair_dot", 1, 1);
+ me.TD(me, 1, 0.5, e = makeXonoticTextLabel(0, _("Alpha:")));
+ me.TD(me, 1, 0.9, e = makeXonoticSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
+ setDependent(e, "crosshair_dot", 1, 1);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit test:")));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "0", ZCTX(_("HTST^None"))));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1", _("TrueAim")));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(5, "crosshair_hittest", "1.25", _("Enemies")));
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 2.2, e = makeXonoticButton("Waypoints Setup", '0 0 0'));
+ me.TD(me, 1, 2.2, e = makeXonoticButton(_("Waypoints setup..."), '0 0 0'));
e.onClick = DialogOpenButton_Click;
e.onClickEntity = main.waypointDialog;
me.TDempty(me, 0.5);
me.TR(me);
me.TDempty(me, 0.4);
- me.TD(me, 1, 2.2, e = makeXonoticButton("HUD Setup", '0 0 0'));
+ me.TD(me, 1, 2.2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
e.onClick = HUDSetup_Join_Click;
e.onClickEntity = me;
me.TDempty(me, 0.5);
me.TR(me);
+ me.TR(me);
#ifdef ALLOW_FORCEMODELS
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Force Models:"));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, string_null, string_null, "None"));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodelsfromxonotic", string_null, "Custom"));
- me.TD(me, 1, 2/3, e = makeXonoticRadioButton(2, "cl_forceplayermodels", string_null, "All"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None")));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom"))));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All"))));
#endif
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", "Disable gore effects"));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_gentle", _("Disable gore effects")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Gibs:"));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
- e.addValue(e, "None", "1");
- e.addValue(e, "Few", "0.75");
- e.addValue(e, "Many", "0.5");
- e.addValue(e, "Lots", "0");
+ e.addValue(e, ZCTX(_("GIBS^None")), "1");
+ e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
+ e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
+ e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
e.configureXonoticTextSliderValues(e);
setDependent(e, "cl_gentle", 0, 0);
me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage splash:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, makeXonoticCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
+ me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromxonotic;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}
void HUDSetup_Join_Click(entity me, entity btn)
{
if(! (gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
{
- localcmd("map hudsetup", "\n");
+ localcmd("map hudsetup/hudsetup", "\n");
}
else
localcmd("togglemenu 0\n");