void XonoticCrosshairDialog_fill(entity me)
{
entity e;
-
+
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_dot", _("Enable center crosshair dot")));
setDependent(e, "crosshair_enabled", 1, 2);
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 0, "crosshair_pickup", _("Animate when picking up an item")));
setDependent(e, "crosshair_enabled", 1, 2);
-
+
me.TR(me);
-
+
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClick = Dialog_Close;