#ifdef IMPLEMENTATION
void HUDSetup_Check_Gamestatus(entity me, entity btn)
{
- if not(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)) // we're not in a match, ask the player if they want to start one anyway
+ if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
{
DialogOpenButton_Click(me, main.hudconfirmDialog);
}
}
string XonoticHUDDialog_toString(entity me)
{
- return "hi"; // TODO: show hud config name with text here
+ return "hi"; // TODO: show hud config name with text here
}
void XonoticHUDDialog_fill(entity me)
{
entity e;
-
+
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Damage:")));
me.TR(me);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Factor:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.005, 0.1, 0.005, "hud_damage_factor"));
+ setDependent(e, "hud_damage", 0.001, 100);
+ me.TD(me, 1, 2, e = makeXonoticSlider(0.025, 0.1, 0.025, "hud_damage_factor"));
setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Fade rate:")));
+ setDependent(e, "hud_damage", 0.001, 100);
me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
-
+
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Waypoints")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Scale:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
me.TD(me, 1, 2, e = makeXonoticSlider(0.5, 1.5, 0.05, "g_waypointsprite_scale"));
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
me.TD(me, 1, 2, e = makeXonoticSlider(0.1, 1, 0.05, "g_waypointsprite_alpha"));
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Edge offset:")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
me.TD(me, 1, 2, e = makeXonoticSlider(0, 0.3, 0.01, "g_waypointsprite_edgeoffset_bottom"));
- makeMulti(e, "g_waypointsprite_edgeoffset_top");
- makeMulti(e, "g_waypointsprite_edgeoffset_left");
- makeMulti(e, "g_waypointsprite_edgeoffset_right");
+ makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
-
+
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
e.onClick = HUDSetup_Check_Gamestatus;
e.onClickEntity = me;
- // TODO: show hud config name with text here
-
+ // TODO: show hud config name with text here
+
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-#endif
\ No newline at end of file
+#endif