me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Playermodel LOD:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_playerdetailreduction"));
me.TR(me);
+ #ifdef ALLOW_FORCEMODELS
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force models:")));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, string_null, string_null, ZCTX(_("MDL^None"))));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodelsfromxonotic", string_null, ZCTX(_("MDL^Custom"))));
+ me.TD(me, 1, 2/3, e = makeXonoticRadioButton(6, "cl_forceplayermodels", string_null, ZCTX(_("MDL^All"))));
+ #endif
me.TR(me);
me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
me.TR(me);