]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_multiplayer_playersetup_weapons.c
try to make all weapons fit in weapon priority list
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_multiplayer_playersetup_weapons.c
index 6557a1cd69e051fb01770c23bc462d4393fdce94..2c960d36886b12a2c717162fac022dd08a32859c 100644 (file)
@@ -6,7 +6,7 @@ CLASS(XonoticWeaponsDialog) EXTENDS(XonoticDialog)
        ATTRIB(XonoticWeaponsDialog, title, string, _("Weapon settings"))
        ATTRIB(XonoticWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)
        ATTRIB(XonoticWeaponsDialog, intendedWidth, float, 0.4)
-       ATTRIB(XonoticWeaponsDialog, rows, float, 17)
+       ATTRIB(XonoticWeaponsDialog, rows, float, 18)
        ATTRIB(XonoticWeaponsDialog, columns, float, 3)
        ATTRIB(XonoticWeaponsDialog, weaponsList, entity, NULL)
 ENDCLASS(XonoticWeaponsDialog)
@@ -28,8 +28,8 @@ void XonoticWeaponsDialog_fill(entity me)
        me.TR(me);
                me.TD(me, 1, 3, makeXonoticTextLabel(0, _("Weapon priority list:")));
        me.TR(me);
-               me.TD(me, 9, 3, e = me.weaponsList = makeXonoticWeaponsList());
-       me.gotoRC(me, 10, 0);
+               me.TD(me, 10, 3, e = me.weaponsList = makeXonoticWeaponsList());
+       me.gotoRC(me, 11, 0);
                me.TDempty(me, 0.5);
                me.TD(me, 1, 1, e = makeXonoticButton(_("Up"), '0 0 0'));
                        e.onClick = WeaponsList_MoveUp_Click;