-#ifndef DIALOG_QUIT_H
-#define DIALOG_QUIT_H
-#include "dialog.qc"
-CLASS(XonoticQuitDialog, XonoticDialog)
- METHOD(XonoticQuitDialog, fill, void(entity));
- ATTRIB(XonoticQuitDialog, title, string, _("Quit"))
- ATTRIB(XonoticQuitDialog, tooltip, string, _("Quit the game"))
- ATTRIB(XonoticQuitDialog, color, vector, SKINCOLOR_DIALOG_QUIT)
- ATTRIB(XonoticQuitDialog, intendedWidth, float, 0.5)
- ATTRIB(XonoticQuitDialog, rows, float, 3)
- ATTRIB(XonoticQuitDialog, columns, float, 2)
- ATTRIB(XonoticQuitDialog, name, string, "Quit")
-ENDCLASS(XonoticQuitDialog)
-#endif
+#include "dialog_quit.qh"
+
+#include "textlabel.qh"
+#include "commandbutton.qh"
+#include "button.qh"
-#ifdef IMPLEMENTATION
void XonoticQuitDialog_fill(entity me)
{
entity e;
me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Are you sure you want to quit?")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCommandButton_T(_("Yes"), '1 0 0', "echo ]quit\nquit", 0,
+ me.TD(me, 1, 1, e = makeXonoticCommandButton_T(_("Yes"), '1 0 0', "echo ]quit; quit", 0,
_("Back to work...")));
me.TD(me, 1, 1, e = makeXonoticButton_T(_("No"), '0 1 0',
_("I got some more fragging to do!")));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-#endif