METHOD(XonoticGameSettingsTab, fill, void(entity))
ATTRIB(XonoticGameSettingsTab, title, string, _("Game"))
ATTRIB(XonoticGameSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameSettingsTab, rows, float, 15.5)
+ ATTRIB(XonoticGameSettingsTab, rows, float, 14.5)
ATTRIB(XonoticGameSettingsTab, columns, float, 6.5)
ENDCLASS(XonoticGameSettingsTab)
entity makeXonoticGameSettingsTab();
me.TR(me);
me.TDempty(me, 0.25);
- //me.TD(me, 1, 1, mc.makeTabButton(mc, _("General"), makeXonoticGameCrosshairSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("View"), makeXonoticGameViewSettingsTab()));
me.TD(me, 1, 1, mc.makeTabButton(mc, _("Crosshair"), makeXonoticGameCrosshairSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("HUD"), makeXonoticGameCrosshairSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Messages"), makeXonoticGameCrosshairSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Weapons"), makeXonoticGameCrosshairSettingsTab()));
- me.TD(me, 1, 1, mc.makeTabButton(mc, _("Playermodels"), makeXonoticGameCrosshairSettingsTab()));
+ me.TD(me, 1, 1, mc.makeTabButton(mc, _("HUD"), makeXonoticGameHUDSettingsTab()));
+ me.TD(me, 1, 1, mc.makeTabButton(mc, _("Messages"), makeXonoticGameMessageSettingsTab()));
+ me.TD(me, 1, 1, mc.makeTabButton(mc, _("Weapons"), makeXonoticGameWeaponsSettingsTab()));
+ me.TD(me, 1, 1, mc.makeTabButton(mc, _("Models"), makeXonoticGameModelSettingsTab()));
me.gotoRC(me, 1.5, 0);
me.TD(me, me.rows - 1.5, me.columns, mc);