-#ifdef INTERFACE
-CLASS(XonoticGameSettingsTab) EXTENDS(XonoticTab)
+#ifndef DIALOG_SETTINGS_GAME_H
+#define DIALOG_SETTINGS_GAME_H
+#include "tab.qc"
+CLASS(XonoticGameSettingsTab, XonoticTab)
METHOD(XonoticGameSettingsTab, fill, void(entity))
- ATTRIB(XonoticGameSettingsTab, title, string, _("Game"))
ATTRIB(XonoticGameSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameSettingsTab, rows, float, 15.5)
ATTRIB(XonoticGameSettingsTab, columns, float, 6.5)
entity makeXonoticGameSettingsTab()
{
entity me;
- me = spawnXonoticGameSettingsTab();
+ me = NEW(XonoticGameSettingsTab);
me.configureDialog(me);
return me;
}
{
entity mc;
mc = makeXonoticTabController(me.rows - 2.5);
-
+
me.TR(me);
me.TDempty(me, 0.25);
me.TD(me, 1, 1, mc.makeTabButton(mc, _("View"), makeXonoticGameViewSettingsTab()));
me.gotoRC(me, 1.5, 0);
me.TD(me, me.rows - 1.5, me.columns, mc);
-
+
/*
makeXonoticGameViewSettingsTab()));
makeXonoticGameGeneralSettingsTab()));
makeXonoticGameCrosshairSettingsTab()));
-
+
makeXonoticGameWeaponSettingsTab()));
l"), makeXonoticGamePlayermodelSettingsTab()));
makeXonoticGameHUDSettingsTab()));