me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit testing:")));
setDependent(e, "crosshair_enabled", 1, 2);
me.TD(me, 1, 2, e = makeXonoticTextSlider_T("crosshair_hittest",
- _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy")));
+ _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when there's an obstacle between your gun and the target; Enemies: also enlarge the crosshair when you would hit an enemy")));
e.addValue(e, ZCTX(_("HTTST^Disabled")), "0");
e.addValue(e, ZCTX(_("HTTST^TrueAim")), "1");
e.addValue(e, ZCTX(_("HTTST^Enemies")), "1.25");