me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_panel_scoreboard_bg_alpha"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Side padding:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.05, 0.3, 0.01, "scoreboard_offset_left"));
- makeMulti(e, "scoreboard_offset_right");
-
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_table_highlight", _("Enable rows / columns highlighting")));
me.TR(me);
- //me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_respawntime_decimals", _("Show decimals in respawn countdown")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "scoreboard_accuracy", _("Show accuracy underneath scoreboard")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Show team sizes:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("hud_panel_scoreboard_team_size_position", _("Team size position: Off=do not show; Left=on the left side of the scoreboard and move team scores to the right; Right=on the right of the scoreboard")));
+ e.addValue(e, _("Left"), "1");
+ e.addValue(e, _("Off"), "0");
+ e.addValue(e, _("Right"), "2");
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TR(me);
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
- //me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.25, 1, "g_waypointsprite_crosshairfadealpha", _("Fade when near the crosshair")));
setDependent(e, "cl_hidewaypoints", 0, 0);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "g_waypointsprite_text", _("Display names instead of icons")));
+ setDependent(e, "cl_hidewaypoints", 0, 0);
#if 0
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage overlay:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "hud_damage"));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "hud_dynamic_follow", _("Dynamic HUD"),
+ _("HUD moves around following player's movement")));
+ me.TR(me);
+ me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_dynamic_shake", _("Shake the HUD when hurt")));
me.TR(me);
me.TR(me);
me.TDempty(me, 0.5);