-#ifndef DIALOG_SETTINGS_GAME_HUD_H
-#define DIALOG_SETTINGS_GAME_HUD_H
-#include "tab.qc"
-CLASS(XonoticGameHUDSettingsTab, XonoticTab)
- METHOD(XonoticGameHUDSettingsTab, fill, void(entity));
- METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity));
- ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"))
- ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
- ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
-ENDCLASS(XonoticGameHUDSettingsTab)
-entity makeXonoticGameHUDSettingsTab();
-void HUDSetup_Start(entity me, entity btn);
-#include "../gamesettings.qh"
-REGISTER_SETTINGS(HUD, makeXonoticGameHUDSettingsTab());
-#endif
+#include "dialog_settings_game_hud.qh"
+
+#include "../item/modalcontroller.qh"
+#include "mainwindow.qh"
+#include "textlabel.qh"
+#include "slider.qh"
+#include "slider_sbfadetime.qh"
+#include "checkbox.qh"
+#include "button.qh"
-#ifdef IMPLEMENTATION
void HUDSetup_Check_Gamestatus(entity me, entity btn)
{
if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER))) // we're not in a match, ask the player if they want to start one anyway
// threshold: hud_damage_pain_threshold_lower_health
// scoreboard_alpha*
- //me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Scoreboard")));
- //me.TR(me);
- // me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Alpha:")));
- // me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Alpha:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.05, "scoreboard_alpha_bg"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Fading speed:")));
me.TD(me, 1, 2, e = makeXonoticScoreboardFadeTimeSlider());
e.onClickEntity = me;
// TODO: show hud config name with text here
}
-#endif