-#ifdef INTERFACE
-CLASS(XonoticHUDConfirmDialog) EXTENDS(XonoticDialog)
- METHOD(XonoticHUDConfirmDialog, fill, void(entity))
- ATTRIB(XonoticHUDConfirmDialog, title, string, _("Enter HUD editor"))
- ATTRIB(XonoticHUDConfirmDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM)
- ATTRIB(XonoticHUDConfirmDialog, intendedWidth, float, 0.5)
- ATTRIB(XonoticHUDConfirmDialog, rows, float, 4)
- ATTRIB(XonoticHUDConfirmDialog, columns, float, 2)
-ENDCLASS(XonoticHUDConfirmDialog)
-#endif
+#include "dialog_settings_game_hudconfirm.qh"
+
+#include "textlabel.qh"
+#include "button.qh"
-#ifdef IMPLEMENTATION
void HUDSetup_Start(entity me, entity btn)
{
if (!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
- localcmd("map hudsetup/hudsetup", "\n");
+ localcmd("map _hudsetup\n");
else
localcmd("togglemenu 0\n");
- localcmd("_hud_configure 1", "\n");
+ localcmd("_hud_configure 1\n");
}
void XonoticHUDConfirmDialog_fill(entity me)
me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Do you wish to start a local game to set up the HUD?")));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticButton(ZCTX(_("HDCNFRM^Yes")), '1 0 0'));
+ me.TD(me, 1, 1, e = makeXonoticButton(_("Yes"), '1 0 0'));
e.onClick = HUDSetup_Start;
e.onClickEntity = me;
- me.TD(me, 1, 1, e = makeXonoticButton(ZCTX(_("HDCNFRM^No")), '0 1 0'));
+ me.TD(me, 1, 1, e = makeXonoticButton(_("No"), '0 1 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
-#endif