+++ /dev/null
-#ifdef INTERFACE
-CLASS(XonoticGameModelSettingsTab) EXTENDS(XonoticTab)
- //METHOD(XonoticGameModelSettingsTab, toString, string(entity))
- METHOD(XonoticGameModelSettingsTab, fill, void(entity))
- METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
- ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
- ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
-ENDCLASS(XonoticGameModelSettingsTab)
-entity makeXonoticGameModelSettingsTab();
-#endif
-
-#ifdef IMPLEMENTATION
-void XonoticGameModelSettingsTab_showNotify(entity me)
-{
- loadAllCvars(me);
-}
-entity makeXonoticGameModelSettingsTab()
-{
- entity me;
- me = spawnXonoticGameModelSettingsTab();
- me.configureDialog(me);
- return me;
-}
-
-void XonoticGameModelSettingsTab_fill(entity me)
-{
- entity e;
- //float i;
-
- // Note that this is pretty terrible currently due to the lack of options for this tab...
- // There is really not many other decent places for these options, additionally
- // later I would like quite a few more options in this tab.
-
- me.gotoRC(me, 0, 1); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Items")));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_simple_items", _("Use simple 2D images instead of item models")));
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable alpha:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 1, 0.1, "cl_ghost_items"));
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Unavailable color:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_ghost_items_color"));
- e.addValue(e, ZCTX(_("GHOITEMS^Black")), "-1 -1 -1");
- e.addValue(e, ZCTX(_("GHOITEMS^Dark")), "0.1 0.1 0.1");
- e.addValue(e, ZCTX(_("GHOITEMS^Tinted")), "0.6 0.6 0.6");
- e.addValue(e, ZCTX(_("GHOITEMS^Normal")), "1 1 1");
- e.addValue(e, ZCTX(_("GHOITEMS^Blue")), "-1 -1 3");
- e.configureXonoticTextSliderValues(e);
- setDependent(e, "cl_ghost_items", 0.001, 1);
-
- me.TR(me);
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticHeaderLabel(_("Players")));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
- me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
- e.addValue(e, ZCTX(_("GIBS^None")), "1");
- e.addValue(e, ZCTX(_("GIBS^Few")), "0.75");
- e.addValue(e, ZCTX(_("GIBS^Many")), "0.5");
- e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
- e.configureXonoticTextSliderValues(e);
- setDependent(e, "cl_gentle", 0, 0);
-}
-#endif