METHOD(XonoticGameViewSettingsTab, showNotify, void(entity));
ATTRIB(XonoticGameViewSettingsTab, title, string, _("View"))
ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
- ATTRIB(XonoticGameViewSettingsTab, rows, float, 13)
+ ATTRIB(XonoticGameViewSettingsTab, rows, float, 15.5)
ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
ENDCLASS(XonoticGameViewSettingsTab)
entity makeXonoticGameViewSettingsTab();
setDependent(e, "chase_active", -1, 0);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(0.01, 0, "cl_bob", _("View bobbing while walking around")));
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx_T(0.01, 0, "cl_bob", _("View bobbing while walking around"), "-"));
makeMulti(e, "cl_bob2");
setDependent(e, "chase_active", -1, 0);
me.TR(me);
me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
me.TD(me, 1, 2, e = makeXonoticSlider_T(60, 130, 5, "fov",
- _("Field of vision in degrees from 60 to 130, default is 90")));
+ _("Field of vision in degrees (default: 100)")));
me.TR(me);
me.TR(me);
//me.TDempty(me, 0.2);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming")));
me.TR(me);
//me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn")));
+ me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"), "-"));
makeMulti(e, "cl_unpress_zoom_on_spawn");
me.TR(me);
//me.TDempty(me, 0.2);