]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/dialog_settings_game_weapons.qc
Don't play any animation when loading the initial value of a slider since the animati...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / dialog_settings_game_weapons.qc
index c59a9620d477d7826198061fdd67190f5f70d91f..dd8c6fd501b00ab5cfc138b22bbd1a447cce1e5f 100644 (file)
@@ -2,14 +2,17 @@
 #define DIALOG_SETTINGS_GAME_WEAPONS_H
 #include "tab.qc"
 CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
-       METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity))
-       METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity))
+       METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
+       METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
+       ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"))
        ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
        ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 13)
        ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
        ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity, NULL)
 ENDCLASS(XonoticGameWeaponsSettingsTab)
 entity makeXonoticGameWeaponsSettingsTab();
+#include "../gamesettings.qh"
+REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab());
 #endif
 
 #ifdef IMPLEMENTATION
@@ -31,7 +34,7 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
 
        me.TR(me);
                me.TDempty(me, 0.25);
-               me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List")));
+               me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List (* = mutator weapon)")));
        me.TR(me);
                me.TDempty(me, 0.25);
                me.TD(me, 10, 2.5, e = me.weaponsList = makeXonoticWeaponsList());