#ifdef INTERFACE
CLASS(XonoticSingleplayerDialog) EXTENDS(XonoticDialog)
METHOD(XonoticSingleplayerDialog, fill, void(entity))
- ATTRIB(XonoticSingleplayerDialog, title, string, "Singleplayer")
+ ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"))
ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80)
ATTRIB(XonoticSingleplayerDialog, rows, float, 24)
me.TR(me);
me.TDempty(me, (me.columns - 3) / 2);
- me.TD(me, 2, 3, e = makeXonoticBigButton("Instant action! (random map with bots)", '0 0 0'));
+ me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0'));
e.onClick = InstantAction_LoadMap;
e.onClickEntity = NULL;
me.TR(me);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
- me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, "???"));
+ me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
me.TR(me);
me.TD(me, me.rows - 5, me.columns, me.campaignBox = makeXonoticCampaignList());
me.campaignBox.campaignGo(me.campaignBox, 0);
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, e = makeXonoticButton("Start Singleplayer!", '0 0 0'));
+ me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;
e.onClickEntity = me.campaignBox;
}