-#ifndef DIALOG_SINGLEPLAYER_WINNER_H
-#define DIALOG_SINGLEPLAYER_WINNER_H
-#include "dialog.qc"
-CLASS(XonoticWinnerDialog, XonoticDialog)
- METHOD(XonoticWinnerDialog, fill, void(entity));
- METHOD(XonoticWinnerDialog, focusEnter, void(entity));
- ATTRIB(XonoticWinnerDialog, title, string, _("Winner"))
- ATTRIB(XonoticWinnerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
- ATTRIB(XonoticWinnerDialog, intendedWidth, float, 0.32)
- ATTRIB(XonoticWinnerDialog, rows, float, 12)
- ATTRIB(XonoticWinnerDialog, columns, float, 3)
-ENDCLASS(XonoticWinnerDialog)
-#endif
+#include "dialog_singleplayer_winner.qh"
+
+#include "image.qh"
+#include "button.qh"
-#ifdef IMPLEMENTATION
void XonoticWinnerDialog_fill(entity me)
{
entity e;
{
m_play_click_sound(MENU_SOUND_WINNER);
}
-#endif