-#ifndef DIALOG_TEAMSELECT_H
-#define DIALOG_TEAMSELECT_H
-#include "rootdialog.qc"
-CLASS(XonoticTeamSelectDialog, XonoticRootDialog)
- METHOD(XonoticTeamSelectDialog, fill, void(entity)); // to be overridden by user to fill the dialog with controls
- METHOD(XonoticTeamSelectDialog, showNotify, void(entity));
- ATTRIB(XonoticTeamSelectDialog, title, string, _("Team Selection")) // ;)
- ATTRIB(XonoticTeamSelectDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
- ATTRIB(XonoticTeamSelectDialog, intendedWidth, float, 0.4)
- ATTRIB(XonoticTeamSelectDialog, rows, float, 5)
- ATTRIB(XonoticTeamSelectDialog, columns, float, 4)
- ATTRIB(XonoticTeamSelectDialog, name, string, "TeamSelect")
- ATTRIB(XonoticTeamSelectDialog, team1, entity, NULL)
- ATTRIB(XonoticTeamSelectDialog, team2, entity, NULL)
- ATTRIB(XonoticTeamSelectDialog, team3, entity, NULL)
- ATTRIB(XonoticTeamSelectDialog, team4, entity, NULL)
- ATTRIB(XonoticTeamSelectDialog, requiresConnection, float, true)
-ENDCLASS(XonoticTeamSelectDialog)
-#endif
+#include "dialog_teamselect.qh"
+
+#include "bigcommandbutton.qh"
-#ifdef IMPLEMENTATION
entity makeTeamButton_T(string theName, vector theColor, string commandtheName, string theTooltip)
{
entity b;
me.TR(me);
me.TD(me, 1, 4, makeXonoticCommandButton(_("spectate"), '0 0 0', "cmd spectate", 1));
}
-#endif
-
-/* Click. The c-word is here so you can grep for it :-) */