}
void XonoticGametypeButton_loadCvars(entity me)
{
- if not(me.cvarName)
+ if (!me.cvarName)
return;
me.checked = cvar(me.cvarName);
}
void XonoticGametypeButton_saveCvars(entity me)
{
- if not(me.cvarName)
+ if (!me.cvarName)
return;
cvar_set(me.cvarName, ftos(me.checked));