#ifdef IMPLEMENTATION
#define GAMETYPES \
- GAMETYPE(MAPINFO_TYPE_DEATHMATCH, "Deathmatch") \
- GAMETYPE(MAPINFO_TYPE_LMS, "LMS") \
GAMETYPE(MAPINFO_TYPE_ARENA, "Arena") \
- GAMETYPE(MAPINFO_TYPE_RUNEMATCH, "Runematch") \
- GAMETYPE(MAPINFO_TYPE_RACE, "Race") \
- GAMETYPE(MAPINFO_TYPE_CTS, "Race CTS") \
- GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, "TDM") \
- GAMETYPE(MAPINFO_TYPE_CTF, "CTF") \
+ GAMETYPE(MAPINFO_TYPE_ASSAULT, "Assault") \
+ GAMETYPE(MAPINFO_TYPE_CTF, "Capture The Flag") \
GAMETYPE(MAPINFO_TYPE_CA, "Clan Arena") \
+ GAMETYPE(MAPINFO_TYPE_DEATHMATCH, "Deathmatch") \
GAMETYPE(MAPINFO_TYPE_DOMINATION, "Domination") \
- GAMETYPE(MAPINFO_TYPE_KEYHUNT, "Key Hunt") \
- GAMETYPE(MAPINFO_TYPE_ASSAULT, "Assault") \
- GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, "Onslaught") \
- GAMETYPE(MAPINFO_TYPE_NEXBALL, "Nexball") \
GAMETYPE(MAPINFO_TYPE_FREEZETAG, "Freeze Tag") \
GAMETYPE(MAPINFO_TYPE_KEEPAWAY, "Keepaway") \
+ GAMETYPE(MAPINFO_TYPE_KEYHUNT, "Key Hunt") \
+ GAMETYPE(MAPINFO_TYPE_LMS, "Last Man Standing") \
+ GAMETYPE(MAPINFO_TYPE_NEXBALL, "Nexball") \
+ GAMETYPE(MAPINFO_TYPE_ONSLAUGHT, "Onslaught") \
+ GAMETYPE(MAPINFO_TYPE_RACE, "Race") \
+ GAMETYPE(MAPINFO_TYPE_CTS, "Race CTS") \
+ GAMETYPE(MAPINFO_TYPE_RUNEMATCH, "Runematch") \
+ GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH, "Team Deathmatch") \
/* nothing */
float GameType_GetID(float cnt)
void XonoticGametypeList_loadCvars(entity me)
{
- if not(me.cvarName)
- return;
-
float t;
t = MapInfo_CurrentGametype();
float i;
if(t == GameType_GetID(i))
break;
if(i >= GameType_GetCount())
- i = 0;
+ {
+ for(i = 0; i < GameType_GetCount(); ++i)
+ if(t == MAPINFO_TYPE_DEATHMATCH)
+ break;
+ if(i >= GameType_GetCount())
+ i = 0;
+ }
me.setSelected(me, i);
// do we need this: me.parent.gameTypeChangeNotify(me.parent); // to make sure
}