#include "playerlist.qh"
-#ifndef PLAYERLIST_H
-#define PLAYERLIST_H
-#include "listbox.qc"
-CLASS(XonoticPlayerList, XonoticListBox)
- ATTRIB(XonoticPlayerList, rowsPerItem, float, 1)
- METHOD(XonoticPlayerList, resizeNotify, void(entity, vector, vector, vector, vector));
- METHOD(XonoticPlayerList, drawListBoxItem, void(entity, int, vector, bool, bool));
- ATTRIB(XonoticPlayerList, allowFocusSound, float, 0)
- ATTRIB(XonoticPlayerList, realFontSize, vector, '0 0 0')
- ATTRIB(XonoticPlayerList, columnNameOrigin, float, 0)
- ATTRIB(XonoticPlayerList, columnNameSize, float, 0)
- ATTRIB(XonoticPlayerList, columnScoreOrigin, float, 0)
- ATTRIB(XonoticPlayerList, columnScoreSize, float, 0)
- ATTRIB(XonoticPlayerList, realUpperMargin, float, 0)
- ATTRIB(XonoticPlayerList, origin, vector, '0 0 0')
- ATTRIB(XonoticPlayerList, itemAbsSize, vector, '0 0 0')
- METHOD(XonoticPlayerList, setPlayerList, void(entity, string));
- METHOD(XonoticPlayerList, getPlayerList, string(entity, float, float));
- ATTRIB(XonoticPlayerList, playerList, float, -1)
- ATTRIB(XonoticPlayerList, selectionDoesntMatter, bool, true)
-ENDCLASS(XonoticPlayerList)
-entity makeXonoticPlayerList();
-#endif
-
-#ifdef IMPLEMENTATION
+
+.float realUpperMargin2;
const float PLAYERPARM_SCORE = 0;
const float PLAYERPARM_PING = 1;
score = draw_TextShortenToWidth(score, me.columnScoreSize, 0, me.realFontSize);
draw_Text(me.realUpperMargin2 * eY + (me.columnScoreOrigin + 1.00 * (me.columnScoreSize - draw_TextWidth(score, 1, me.realFontSize))) * eX, score, me.realFontSize, rgb, 1, 0);
}
-
-#endif