return (GL_CheckExtension("GL_EXT_texture_compression_s3tc") && GL_CheckExtension("GL_ARB_texture_compression"));
}
-float tooltipdb;
void loadTooltips()
{
tooltipdb = db_load(language_filename("tooltips.db"));
.string cvarNames_Multi;
.void(entity me) saveCvars_Multi;
+string getCvarsMulti(entity me)
+{
+ if (me.cvarNames_Multi)
+ return me.cvarNames_Multi;
+ return string_null;
+}
void saveCvarsMulti(entity me)
{
float n, i;