if(!_Nex_ExtResponseSystem_Queried)
{
_Nex_ExtResponseSystem_Queried = 1;
- uri_get(sprintf("http://www.xonotic.org/dl/checkupdate.txt?version=%s", uri_escape(cvar_string("g_xonoticversion"))), URI_GET_UPDATENOTIFICATION);
+ float startcnt;
+ string uri;
+
+ cvar_set("cl_startcount", ftos(startcnt = cvar("cl_startcount") + 1));
+
+ // for privacy, munge the start count a little
+ startcnt = floor((floor(startcnt / 10) + random()) * 10);
+ uri = sprintf("http://www.xonotic.org/dl/checkupdate.txt?version=%s&cnt=%d", uri_escape(cvar_string("g_xonoticversion")), startcnt);
+
+#ifdef CVAR_POPCON
+ float cvar_handle, popcon_handle;
+ float n, i, j;
+ string k, s;
+ cvar_handle = buf_create();
+ buf_cvarlist(cvar_handle, "", "");
+ n = buf_getsize(cvar_handle);
+ popcon_handle = buf_create();
+ for(i= 0, j = 0; i < n; ++i)
+ {
+ k = bufstr_get(cvar_handle, i);
+ if(!(cvar_type(k) & CVAR_TYPEFLAG_SAVED))
+ continue;
+ s = sprintf("%s=%d", uri_escape(k), cvar_string(k) != cvar_defstring(k));
+ bufstr_set(popcon_handle, j, s);
+ ++j;
+ }
+ buf_del(cvar_handle);
+ uri_postbuf(
+ uri, URI_GET_UPDATENOTIFICATION,
+ "application/x-www-form-urlencoded",
+ "&",
+ popcon_handle
+ );
+ buf_del(popcon_handle);
+#else
+ uri_get(uri, URI_GET_UPDATENOTIFICATION);
+#endif
}
}
default: return "";
}
}
+
+float updateCompression()
+{
+ float fh;
+ float have_dds, have_jpg, have_tga;
+ if((have_dds = ((fh = fopen("dds/particles/particlefont.dds", FILE_READ)) >= 0)))
+ fclose(fh);
+ if((have_jpg = ((fh = fopen("particles/particlefont.jpg", FILE_READ)) >= 0)))
+ fclose(fh);
+ if((have_tga = ((fh = fopen("particles/particlefont.tga", FILE_READ)) >= 0)))
+ fclose(fh);
+ if(have_dds && (have_jpg || have_tga))
+ {
+ // both? Let's only use good quality precompressed files
+ cvar_set("gl_texturecompression", "0");
+ return 1;
+ }
+ else if(have_dds)
+ {
+ // DDS only? We probably always want texture compression
+ cvar_set("gl_texturecompression", "1");
+ cvar_set("r_texture_dds_load", "1");
+ return 0;
+ }
+ else
+ {
+ // TGA only? Allow runtime compression
+ cvar_set("gl_texturecompression", cvar_string("r_texture_dds_load"));
+ return 2;
+ }
+}