]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/menu/xonotic/util.qc
Merge branch 'TimePath/combined_updates' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / menu / xonotic / util.qc
index 4fbe824ece8530c3d3176e4d60c02f4063be1bdc..cf4139fdeea9c51582fecfdd7d710fb9782b2abb 100644 (file)
@@ -307,17 +307,17 @@ void UpdateNotification_URI_Get_Callback(float id, float status, string data)
        }
        if(status != 0)
        {
-               printf(_("error receiving update notification: status is %d\n"), status);
+               dprintf("error receiving update notification: status is %d\n", status);
                return;
        }
        if(substring(data, 0, 1) == "<")
        {
-               print(_("error: received HTML instead of an update notification\n"));
+               dprint("error: received HTML instead of an update notification\n");
                return;
        }
        if(strstrofs(data, "\r", 0) != -1)
        {
-               print(_("error: received carriage returns from update notification server\n"));
+               dprint("error: received carriage returns from update notification server\n");
                return;
        }
 
@@ -345,7 +345,6 @@ void UpdateNotification_URI_Get_Callback(float id, float status, string data)
                
                switch(substring(argv(i), 0, 1))
                {
-                       #define APPEND_TO_STRING(list,sep,add) ((list) = (((list) != "") ? strcat(list, sep, add) : (add)))
                        case "V":
                        {
                                un_version = s;
@@ -658,7 +657,7 @@ float updateCompression()
        GAMETYPE(MAPINFO_TYPE_LMS) \
        GAMETYPE(MAPINFO_TYPE_NEXBALL) \
        GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
-       GAMETYPE(MAPINFO_TYPE_RACE) \
+       if (cvar("developer")) GAMETYPE(MAPINFO_TYPE_RACE) \
        GAMETYPE(MAPINFO_TYPE_CTS) \
        GAMETYPE(MAPINFO_TYPE_TEAM_DEATHMATCH) \
        //GAMETYPE(MAPINFO_TYPE_INVASION) \
@@ -669,7 +668,7 @@ float GameType_GetID(float cnt)
        float i;
        i = 0;
 
-       #define GAMETYPE(id) if(i++ == cnt) return id;
+       #define GAMETYPE(id) { if(i++ == cnt) return id; }
        GAMETYPES
        #undef GAMETYPE