#include <common/constants.qh>
#include <common/mapinfo.qh>
#include <common/util.qh>
-#include <common/command/generic.qh>
+#include <common/command/_mod.qh>
float GL_CheckExtension(string ext)
{
GAMETYPE(MAPINFO_TYPE_NEXBALL) \
GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
- if (cvar("developer")) GAMETYPE(MAPINFO_TYPE_RACE) \
- if (cvar("developer")) GAMETYPE(MAPINFO_TYPE_CTS) \
/* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
/**/
+// hidden gametypes come last so indexing always works correctly
+#define HIDDEN_GAMETYPES \
+ GAMETYPE(MAPINFO_TYPE_RACE) \
+ GAMETYPE(MAPINFO_TYPE_CTS) \
+ /**/
+
Gametype GameType_GetID(int cnt)
{
int i = 0;
-
#define GAMETYPE(it) { if (i++ == cnt) return it; }
GAMETYPES
+ HIDDEN_GAMETYPES
#undef GAMETYPE
-
- unused_float = i;
-
return NULL;
}
int GameType_GetCount()
{
int i = 0;
-
#define GAMETYPE(id) ++i;
GAMETYPES
#undef GAMETYPE
+ #define GAMETYPE(it) if (cvar("developer")) ++i;
+ HIDDEN_GAMETYPES
+ #undef GAMETYPE
+ return i;
+}
+int GameType_GetTotalCount()
+{
+ int i = 0;
+ #define GAMETYPE(id) ++i;
+ GAMETYPES
+ HIDDEN_GAMETYPES
+ #undef GAMETYPE
return i;
}