-#ifndef MENU_UTIL_H
-#define MENU_UTIL_H
+#pragma once
float GL_CheckExtension(string ext);
float GL_Have_TextureCompression();
void UpdateNotification_URI_Get_Callback(float id, float status, string data);
-void URI_Get_Callback(float id, float status, string data);
-
// game type list box stuff (does not NEED to contain all game types, other
// types stay available via console)
-int GameType_GetID(int cnt);
+entity GameType_GetID(int cnt);
string GameType_GetName(int cnt);
string GameType_GetIcon(int cnt);
//string GameType_GetTeams(float cnt);
int GameType_GetCount();
+int GameType_GetTotalCount();
-void dialog_hudpanel_common_notoggle(entity me, string panelname);
-#define DIALOG_HUDPANEL_COMMON_NOTOGGLE() \
- dialog_hudpanel_common_notoggle(me, panelname)
-#define DIALOG_HUDPANEL_COMMON() \
- me.TR(me); \
- me.TD(me, 1, 4, e = makeXonoticCheckBox(0, strzone(strcat("hud_panel_", panelname)), _("Enable panel"))); \
- DIALOG_HUDPANEL_COMMON_NOTOGGLE()
+void dialog_hudpanel_main_checkbox(entity me, string panelname);
+void dialog_hudpanel_main_settings(entity me, string panelname);
float getFadedAlpha(float currentAlpha, float startAlpha, float targetAlpha);
float _Nex_ExtResponseSystem_RecommendedServersNeedsRefresh;
void CheckSendCvars(entity me, string cvarnamestring);
-#endif