string msg = e.message;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
msg = sprintf(_("%s (mutator weapon)"), msg);
- draw_Text(me.realUpperMargin * eY, msg, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+ draw_Text(me.realUpperMargin * eY, msg, me.realFontSize, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
}
float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)