if(me.selectedItem > 0)
{
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem - 1, me.selectedItem));
- me.selectedItem -= 1;
+ me.setSelected(me, me.selectedItem - 1);
}
}
void WeaponsList_MoveDown_Click(entity box, entity me)
if(me.selectedItem < me.nItems - 1)
{
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, me.selectedItem + 1));
- me.selectedItem += 1;
+ me.setSelected(me, me.selectedItem + 1);
}
}
void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)