-#ifndef WEAPONSLIST_H
-#define WEAPONSLIST_H
-#include "listbox.qc"
-CLASS(XonoticWeaponsList, XonoticListBox)
- METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity));
- METHOD(XonoticWeaponsList, toString, string(entity));
- ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
- METHOD(XonoticWeaponsList, draw, void(entity));
- METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool));
- METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector));
- METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float));
- ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
- ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
- METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
-ENDCLASS(XonoticWeaponsList)
-entity makeXonoticWeaponsList();
-void WeaponsList_MoveUp_Click(entity btn, entity me);
-void WeaponsList_MoveDown_Click(entity box, entity me);
-#endif
+#include "weaponslist.qh"
+
+#include <common/weapons/all.qh>
+
+.bool disabled;
-#ifdef IMPLEMENTATION
entity makeXonoticWeaponsList()
{
entity me;
if(me.pressed != 1) // don't change priority if the person is just scrolling
{
if(me.selectedItem != i)
+ {
+ if(me.applyButton)
+ me.applyButton.disabled = false;
cvar_set("cl_weaponpriority", swapInPriorityList(cvar_string("cl_weaponpriority"), me.selectedItem, i));
+ }
}
return f;
return 1;
return 0;
}
-#endif