// NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(yourcode));
-#include "../common/effects/all.qh"
-#include "../common/models/all.qh"
-#include "../common/sounds/all.qh"
+#include <common/effects/all.qh>
+#include <common/models/all.qh>
+#include <common/sounds/all.qh>
#include "autocvars.qh"
#include "constants.qh"