+++ /dev/null
-.float cvar_cl_accuracy_data_share;
-
-// init/free
-void accuracy_init(entity e);
-void accuracy_free(entity e);
-
-// force a resend of a player's accuracy stats
-void accuracy_resend(entity e);
-
-// update accuracy stats
-void accuracy_add(entity e, float w, float fired, float hit);
-
-// helper
-float accuracy_isgooddamage(entity attacker, entity targ);
-float accuracy_canbegooddamage(entity attacker);