void anticheat_endframe()
{SELFPARAM();
- entity e;
- FOR_EACH_CLIENT(e)
- if (e.fixangle) {
- WITH(entity, self, e, anticheat_fixangle());
- }
+ FOREACH_CLIENT(true, LAMBDA(
+ if(it.fixangle)
+ WITH(entity, self, it, anticheat_fixangle());
+ ));
anticheat_div0_evade_evasion_delta += frametime * (0.5 + random());
}