--- /dev/null
+float rune_numspawns;
+
+float RUNE_FIRST = 1;
+float RUNE_STRENGTH = 1;
+float RUNE_DEFENSE = 2;
+float RUNE_REGEN = 4;
+float RUNE_SPEED = 8;
+float RUNE_VAMPIRE = 16;
+float RUNE_LAST = 16;
+
+float CURSE_FIRST = 8192;
+float CURSE_WEAK = 8192;
+float CURSE_VULNER = 16384;
+float CURSE_VENOM = 32768;
+float CURSE_SLOW = 65536;
+float CURSE_EMPATHY = 131072;
+float CURSE_LAST = 131072;
+
+float RUNE_COUNT = 5;
+
+/* rune ideas:
+
+ Doom/Death
+ Rune: When you damage enemies, you have a slight chance of instant-killing them (porportional to damage dealt / their health)
+ Curse: When you are damaged, you have a chance of being instant-killed
+
+ Vengence/Slothful
+ Rune: The lower your health below 100, the more damage you deal (does not decrease your damage if you're above 100)
+ Curse: The higher your health (up to 100), the less damage you deal (at 100 hp deal 1/5th damage)
+
+*/
+
+/*QUAKED spawnfunc_runematch_spawn_point (1 0 0) (-16 -16 -24) (16 16 24)
+spawn point for runes in runematch
+*/
+
+void spawnfunc_runematch_spawn_point()
+{
+ if(!g_runematch || !autocvar_g_runematch_fixedspawns)
+ {
+ remove(self);
+ return;
+ }
+
+ setsize(self, '0 0 -35', '0 0 0');
+ droptofloor();
+ ++rune_numspawns;
+}
+
+// only used if using rune spawns at all
+entity rune_find_spawnpoint()
+{
+ entity e;
+
+ if(rune_numspawns < RUNE_COUNT)
+ return world;
+
+ RandomSelection_Init();
+
+ for(e = world; (e = find(e, classname, "runematch_spawn_point")); )
+ if(e.owner == world)
+ RandomSelection_Add(e, 0, string_null, e.cnt, 0);
+
+ return RandomSelection_chosen_ent;
+}
+
+float rune_spawn_somewhere(entity e)
+{
+ entity spot;
+ spot = rune_find_spawnpoint();
+ if(spot)
+ {
+ spot.owner = e;
+ setorigin(e, spot.origin);
+
+ e.owner = spot;
+ spot.owner = e;
+
+ return TRUE;
+ }
+ else
+ {
+ if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
+ {
+ // great
+ makevectors(self.angles),
+ self.velocity = v_forward * 250;
+ self.angles = '0 0 0';
+ return TRUE;
+ }
+ else
+ {
+ // sorry, can't spawn, better luck next frame
+ return FALSE;
+ }
+ }
+}
+
+void rune_unmark_spot(entity e)
+{
+ if(e.owner.classname == "runematch_spawn_point")
+ {
+ e.owner.owner = world;
+ e.owner = world;
+ }
+}
+
+string RuneName(float r)
+{
+ if(r == RUNE_STRENGTH)
+ return "^1Strength^7";
+ if(r == RUNE_DEFENSE)
+ return "^4Defense^7";
+ if(r == RUNE_REGEN)
+ return "^2Vitality^7";
+ if(r == RUNE_SPEED)
+ return "^3Speed^7";
+ if(r == RUNE_VAMPIRE)
+ return "^6Vampire^7";
+
+ if(r == CURSE_WEAK)
+ return "^1Weakness^7";
+ if(r == CURSE_VULNER)
+ return "^4Vulnerability^7";
+ if(r == CURSE_VENOM)
+ return "^2Venom^7";
+ if(r == CURSE_SLOW)
+ return "^3Slow^7";
+ if(r == CURSE_EMPATHY)
+ return "^6Empathy^7";
+ return strcat("^8[unnamed", ftos(r), "]^7");
+}
+
+vector RuneColormod(float r)
+{
+ vector _color = '255 0 255';
+
+ if(r == RUNE_STRENGTH)
+ _color = '255 0 0';
+ if(r == RUNE_DEFENSE)
+ _color = '0 0 255';//'0 102 255';//
+ if(r == RUNE_REGEN)
+ _color = '0 204 0';//'0 255 0';
+ if(r == RUNE_SPEED)
+ _color = 0.35*'185 185 0';//255 230 0';//'255 255 0';
+ if(r == RUNE_VAMPIRE)
+ _color = '64 0 128';//'108 0 217';//'128 0 255';//'179 0 204';//
+
+ if(r == CURSE_WEAK)
+ _color = '255 0 0';
+ if(r == CURSE_VULNER)
+ _color = '0 0 255';//'0 102 255';//
+ if(r == CURSE_VENOM)
+ _color = '0 204 0';//'0 255 0';
+ if(r == CURSE_SLOW)
+ _color = 0.5*'185 185 0';//'255 255 0';
+ if(r == CURSE_EMPATHY)
+ _color = '179 0 204';//'128 0 255';
+
+ return _color * (1 / 255) * autocvar_g_runematch_rune_color_strength;
+}
+
+void rune_respawn();
+
+void RuneCarriedThink()
+{
+ float rcount, rnum;
+ vector ang = '0 0 0';
+ entity rune;
+
+ if(self.owner.classname != "player" || time < game_starttime)
+ {
+ rune_respawn();
+ return;
+ }
+
+ self.nextthink = time + 0.1;
+
+ // count runes my owner holds
+ rcount = 0;
+ rune = find(world, classname, "rune");
+ rnum = -1;
+ while(rune)
+ {
+ if(rune.owner == self.owner)
+ rcount = rcount + 1;
+ if(rune == self)
+ rnum = rcount;
+ rune = find(rune, classname, "rune");
+ }
+
+ ang_y = rnum*(360 / rcount) + mod(time, 360)*45;//180;
+
+ makevectors(ang);
+
+ setorigin(self, v_forward*32);
+}
+
+void rune_touch()
+{
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ {
+ self.think = rune_respawn;
+ self.nextthink = time;
+ return;
+ }
+
+ if(other.classname != "player" || other.health < 1)
+ return;
+ if(self.wait > time)
+ return; // "notouch" time isn't finished
+
+ // detach from the spawn point you're on
+ rune_unmark_spot(self);
+
+ self.owner = other;
+ self.enemy.owner = other;
+ setattachment(self, other, "");
+
+ other.runes = other.runes | self.runes | self.enemy.runes;
+
+ //self.think = func_null;
+ //self.nextthink = 0;
+ self.think = RuneCarriedThink;
+ self.nextthink = time;
+ self.touch = func_null;
+
+ self.solid = SOLID_NOT;
+ setorigin(self, self.origin);
+
+ //sprint(other, strcat("^3You have picked up ",
+ // RuneName(self.runes & (RUNE_LAST*2-1)), " and "));
+ //sprint(other, strcat(RuneName(self.enemy.runes & (CURSE_WEAK | CURSE_VULNER | CURSE_VENOM | CURSE_SLOW | CURSE_EMPATHY)), "\n"));
+
+ bprint("^3", other.netname, "^7 has picked up ",
+ RuneName(self.runes & (RUNE_LAST*2-1)), "^7 and ");
+ bprint(RuneName(self.enemy.runes & (CURSE_WEAK | CURSE_VULNER | CURSE_VENOM | CURSE_SLOW | CURSE_EMPATHY)), "\n");
+}
+
+void rune_respawn()
+{
+ rune_unmark_spot(self);
+ if(rune_spawn_somewhere(self))
+ {
+ self.solid = SOLID_TRIGGER;
+ self.touch = rune_touch;
+ self.think = rune_respawn;
+ self.nextthink = time + autocvar_g_runematch_shuffletime;//30 + random()*5; // fixme: cvar
+ }
+ else
+ {
+ // try again later
+ self.think = rune_respawn;
+ self.nextthink = time;
+ }
+}
+
+entity FindRune(entity own, string clname, float r)
+{
+ entity rune;
+ float _count, c;
+
+ c = _count = 0;
+ rune = world;
+
+ do
+ {
+ rune = find(rune, classname, clname);
+ if(!rune)
+ rune = find(rune, classname, clname);
+ if(!rune)
+ break;
+ if(rune.owner == own)
+ {
+ _count = _count + 1;
+ if(_count >= r)
+ return rune;
+ if(r <= 1)
+ return rune;
+ }
+ c = c + 1;
+ }while(c < 30);
+ return world;
+}
+
+
+void DropRune(entity pl, entity e)
+{
+ //entity pl;
+
+ //pl = e.owner;
+ // detach from player
+ setattachment(e, world, "");
+ e.owner = world;
+ e.enemy.owner = world;
+ // don't instantly touch player again
+ e.wait = time + 1; // "notouch" time
+ e.movetype = MOVETYPE_TOSS;
+ e.solid = SOLID_TRIGGER;
+ // reposition itself if not picked up soon
+ e.think = rune_respawn;
+ e.nextthink = time + autocvar_g_runematch_respawntime;//15 + random()*5; // fixme: cvar
+ e.touch = rune_touch;
+
+ pl.runes = pl.runes - (pl.runes & (e.runes | e.enemy.runes));
+
+ // toss from player
+ setorigin(e, pl.origin + '0 0 10');
+ e.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
+
+
+ bprint("^3", pl.netname, "^7 has lost ",
+ RuneName(e.runes & (RUNE_LAST*2-1)), "^7 and ");
+ bprint(RuneName(e.enemy.runes & (CURSE_WEAK | CURSE_VULNER | CURSE_VENOM | CURSE_SLOW | CURSE_EMPATHY)), "\n");
+}
+
+float RuneMatchesCurse(float r, float c)
+{
+ float cr;
+ if(r & RUNE_STRENGTH)
+ cr = CURSE_WEAK;
+ else if(r & RUNE_DEFENSE)
+ cr = CURSE_VULNER;
+ else if(r & RUNE_REGEN)
+ cr = CURSE_VENOM;
+ else if(r & RUNE_SPEED)
+ cr = CURSE_SLOW;
+ else if(r & RUNE_VAMPIRE)
+ cr = CURSE_EMPATHY;
+ else return FALSE; // fixme: error?
+
+ if(c & cr)
+ return TRUE;
+ return FALSE;
+}
+
+// player died, drop runes
+// each rune should pair up with a random curse and then be tossed from the player
+void DropAllRunes(entity pl)
+{
+ entity rune, curse;
+ float rcount, ccount, r, c, rand, prevent_same, numtodrop, tries;
+
+ entity curse1, rune1, curse2, rune2;
+
+ rcount = ccount = r = c = 0;
+ rune = find(world, classname, "rune");
+ while(rune)
+ {
+ if(rune.owner == pl)
+ rcount = rcount + 1;
+ rune = find(rune, classname, "rune");
+ }
+ curse = find(world, classname, "curse");
+ while(curse)
+ {
+ if(curse.owner == pl)
+ ccount = ccount + 1;
+ curse = find(curse, classname, "curse");
+ }
+
+ numtodrop = autocvar_g_runematch_drop_runes_max;
+ prevent_same = !autocvar_g_runematch_allow_same;
+
+ do
+ {
+ rune = find(rune, classname, "rune");
+ if(!rune)
+ break;
+ if(rune.owner != pl)
+ continue;
+
+
+ // find a random curse
+ tries = 15;
+ if(ccount > 1 && prevent_same)
+ {
+ // avoid pairing runes and curses that match each other
+ do{
+ rand = floor(random()*ccount) + 1;
+ curse = FindRune(pl, "curse", rand);
+ tries = tries - 1;
+ }while(RuneMatchesCurse(rune.runes, curse.runes) && tries > 0);
+ if(tries <= 0)
+ {
+ bprint("warning: couldn't prevent same rune\n");
+ }
+ }
+ else
+ {
+ rand = floor(random()*ccount) + 1;
+ curse = FindRune(pl, "curse", rand);
+ }
+
+ if(!curse)
+ error("Couldn't fine curse to bind rune to\n");
+
+ // pair rune and curse
+
+ rune1 = rune;
+ curse1 = curse;
+ rune2 = curse1.enemy;
+ curse2 = rune1.enemy;
+
+ if(rune1 != rune2) // not already attached to each other
+ {
+ rune1.enemy = curse1;
+ curse1.enemy = rune1;
+ setattachment(curse1, rune1, "");
+ rune2.enemy = curse2;
+ curse2.enemy = rune2;
+ setattachment(curse2, rune2, "");
+ //DropRune(pl, rune2);
+ //ccount = ccount - 1;
+ //rcount = rcount - 1;
+ }
+ DropRune(pl, rune1);
+
+ if(numtodrop <=0)
+ {
+ rune1.think = rune_respawn;
+ rune1.nextthink = time;
+ }
+
+ numtodrop = numtodrop - 1;
+
+ ccount = ccount - 1;
+ rcount = rcount - 1;
+
+ }while(rune);
+}
+
+void rune_reset()
+{
+ if(self.owner)
+ if(self.owner.classname != "runematch_spawn_point")
+ DropAllRunes(self.owner);
+ rune_respawn();
+}
+
+void spawn_runes()
+{
+ float rn, cs, runes_used, curses_used, prevent_same, numrunes;
+ entity e;
+
+ if(self)
+ remove(self);
+
+ // fixme: instead of placing them all now, why not
+ // simply create them all and let them call rune_respawn() as their think?
+
+ runes_used = 0;
+ curses_used = 0;
+
+ prevent_same = !autocvar_g_runematch_allow_same;
+ numrunes = RUNE_COUNT;
+
+ while(numrunes > 0)
+ {
+ RandomSelection_Init();
+ for(rn = RUNE_FIRST; rn <= RUNE_LAST; rn *= 2)
+ if not(runes_used & rn)
+ RandomSelection_Add(world, rn, string_null, 1, 1);
+ rn = RandomSelection_chosen_float;
+
+ RandomSelection_Init();
+ for(cs = CURSE_FIRST; cs <= CURSE_LAST; cs *= 2)
+ if not(curses_used & cs)
+ if not(prevent_same && cs == RuneMatchesCurse(rn, cs))
+ RandomSelection_Add(world, cs, string_null, 1, 1);
+ cs = RandomSelection_chosen_float;
+
+ if(!rn || !cs)
+ error("No rune/curse left");
+
+ runes_used |= rn;
+ curses_used |= cs;
+
+ e = spawn();
+ e.runes = rn;
+ e.classname = "rune";
+ e.touch = rune_touch;
+ e.think = rune_respawn;
+ e.nextthink = time;
+ e.movetype = MOVETYPE_TOSS;
+ e.solid = SOLID_TRIGGER;
+ e.flags = FL_ITEM;
+ e.reset = rune_reset;
+ setmodel(e, "models/runematch/rune.mdl"); // precision set below
+ setsize(e, '0 0 -35', '0 0 0');
+
+ e.enemy = spawn();
+ e.enemy.enemy = e;
+ e.enemy.classname = "curse";
+ e.enemy.runes = cs;
+ //e.enemy.avelocity = '300 500 200';
+ setmodel(e.enemy, "models/runematch/curse.mdl"); // precision set below
+ setorigin(e, '0 0 0');
+ setattachment(e.enemy, e, "");
+
+ e.colormod = RuneColormod(rn);
+ e.enemy.colormod = RuneColormod(cs);
+
+ e.alpha = e.enemy.alpha = autocvar_g_runematch_rune_alpha;//0.78;
+ e.effects = e.enemy.effects = autocvar_g_runematch_rune_effects | EF_LOWPRECISION;//EF_ADDITIVE;// | EF_FULLBRIGHT;
+
+ //e.glow_size = e.enemy.glow_size = cvar("g_runematch_rune_glow_size");
+ //e.glow_color = e.enemy.glow_color = cvar("g_runematch_rune_glow_color");
+
+ //rn = RUNE_FIRST;
+ //cs = CURSE_FIRST;
+
+ numrunes = numrunes - 1;
+ }
+}
+
+void runematch_init()
+{
+ if(!g_runematch)
+ return;
+
+ entity e;
+ e = spawn();
+ e.think = spawn_runes;
+ e.nextthink = time + 0.1;
+}
+
+
+float runematch_point_time;
+
+// give points to players who are holding runes
+void RuneMatchGivePoints()
+{
+ entity rune;
+
+ if(!g_runematch || !autocvar_g_runematch_pointamt)
+ return;
+
+ if(gameover)
+ return;
+
+ if(runematch_point_time > time)
+ return;
+
+ runematch_point_time = time + autocvar_g_runematch_pointrate;
+
+ rune = world;
+ do
+ {
+ rune = find(rune, classname, "rune");
+ if(!rune)
+ return;
+
+ if(rune.owner.classname == "player")
+ {
+ UpdateFrags(rune.owner, autocvar_g_runematch_pointamt);
+ }
+ }while(rune);
+}
+
+float RunematchHandleFrags(entity attacker, entity targ, float f)
+{
+ entity head;
+ float arunes, trunes, newfrags;
+
+ if(f <= 0)
+ return f;
+ if(attacker == targ)
+ return f;
+
+ arunes = trunes = 0;
+
+ head = find(world, classname, "rune");
+ while(head)
+ {
+ if(head.owner == attacker)
+ {
+ arunes = arunes + 1;
+ }
+ else if(head.owner == targ)
+ {
+ trunes = trunes + 1;
+ }
+
+ head = find(head, classname, "rune");
+ }
+
+ if(!arunes && !trunes)
+ return f - 1 + autocvar_g_runematch_frags_norune; // don't give points to players when no runes are involved.
+
+ newfrags = 0;
+ if(arunes)
+ { // got a kill while holding runes
+ newfrags = newfrags + autocvar_g_runematch_frags_killedby_runeholder;//5;
+ }
+ if(trunes)
+ { // killed an enemy holding runes
+ newfrags = newfrags + autocvar_g_runematch_frags_killed_runeholder;//5;
+ }
+ if(newfrags)
+ f = f - 1 + newfrags;
+
+ return f;
+}