bool autocvar_g_waypointeditor_symmetrical;
vector autocvar_g_waypointeditor_symmetrical_origin;
int autocvar_g_waypointeditor_symmetrical_order;
-vector autocvar_g_waypointeditor_symmetrical_axys;
+vector autocvar_g_waypointeditor_symmetrical_axis;
bool autocvar_g_waypoints_for_items;
#define autocvar_g_weapon_stay cvar("g_weapon_stay")
bool autocvar_g_weapon_throwable;
float autocvar_sv_aircontrol;
float autocvar_sv_aircontrol_power;
float autocvar_sv_aircontrol_backwards;
+float autocvar_sv_aircontrol_sidewards;
float autocvar_sv_aircontrol_penalty;
float autocvar_sv_warsowbunny_airforwardaccel;
float autocvar_sv_warsowbunny_topspeed;