float autocvar_g_minstagib_ammo_drop;
float autocvar_g_minstagib_extralives;
float autocvar_g_minstagib_speed_highspeed;
+float autocvar_g_mirrordamage;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
+#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
float autocvar_g_monster_zombie_attack_run_damage;
float autocvar_g_monster_zombie_attack_run_delay;
float autocvar_g_monster_zombie_attack_run_force;