float autocvar_g_balance_armor_rotlinear;
int autocvar_g_balance_armor_rotstable;
int autocvar_g_balance_armor_start;
-float autocvar_g_balance_cloaked_alpha;
float autocvar_g_balance_contents_damagerate;
float autocvar_g_balance_contents_drowndelay;
int autocvar_g_balance_contents_playerdamage_drowning;
float autocvar_g_respawn_ghosts_maxtime;
float autocvar_g_respawn_ghosts_speed;
int autocvar_g_respawn_waves;
-bool autocvar_g_running_guns;
bool autocvar_g_shootfromcenter;
bool autocvar_g_shootfromeye;
string autocvar_g_shootfromfixedorigin;