float autocvar_bot_vs_human;
float autocvar_bot_debug_tracewalk;
float autocvar_bot_debug_goalstack;
+float autocvar_bot_wander_enable;
float autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
float autocvar_deathmatch_force_teamplay;