float autocvar_g_balance_curse_vulner_takedamage;
float autocvar_g_balance_curse_weak_damage;
float autocvar_g_balance_curse_weak_force;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_electro_combo_comboradius;
float autocvar_g_balance_electro_combo_damage;
float autocvar_g_balance_electro_combo_edgedamage;
float autocvar_g_balance_shotgun_secondary_melee_range;
float autocvar_g_balance_shotgun_secondary_melee_swing;
float autocvar_g_balance_shotgun_secondary_melee_time;
+float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
float autocvar_g_balance_shotgun_secondary_refire;
float autocvar_g_balance_shotgun_reload_ammo;
float autocvar_g_balance_shotgun_reload_time;
float autocvar_sv_warsowbunny_topspeed;
float autocvar_sv_warsowbunny_turnaccel;
string autocvar_sv_weaponstats_file;
+float autocvar_sv_gibhealth;
float autocvar_sys_ticrate;
float autocvar_teamplay_lockonrestart;
float autocvar_teamplay_mode;