int autocvar_loddebug;
int autocvar_minplayers;
string autocvar_nextmap;
-bool autocvar_prvm_backtraceforwarnings;
string autocvar_quit_and_redirect;
float autocvar_quit_and_redirect_timer;
bool autocvar_quit_when_empty;
float autocvar_g_monsters_think_delay;
int autocvar_g_monsters_max;
int autocvar_g_monsters_max_perplayer;
+float autocvar_g_monsters_damageforcescale = 0.8;
float autocvar_g_monsters_target_range;
bool autocvar_g_monsters_target_infront;
float autocvar_g_monsters_attack_range;
float autocvar_g_monsters_respawn_delay;
bool autocvar_g_monsters_respawn;
float autocvar_g_monsters_armor_blockpercent;
+float autocvar_g_monsters_healthbars;
+float autocvar_g_monsters_lineofsight;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;